Enter your text here ...I'll move a little off the rails here, and wonder if this drove them for Animal Crossing Items a major loop. Would they prefer that this was primarily appreciated by children? Kids (can be) more adapting and they certainly have a much smaller voice in regards to feedback.
Basically, will they try to appease their elderly audience (who showed up in droves) or try to change to match to make it less appealing to adults and much more (or just ) appealing to kids?
For me it's not even that, it's that the second onwards profiles have restricted abilities. That fuckin blows and stop me from becoming the game. Otherwise I would've loved to share an island with my husband.
It is not ideal, but it actually doesn't hamstring you like you think/people say.
I personally enjoy sharing the island with my wife and daughter. I certainly understand wanting you yourself as well. As always, more flexibility and options are constantly better.
Yeah, if the two players were equal owners and could"advance" the island evenly, it would be OK. I've got it and my daughter would be the island owner so there's really nothing I can do unless she goes and does exactly the quests. It is pretty stupid how they have it all setup.
And he is tackling a specific point made in the article. Does he need to discuss every single topic prior to making a comment?
This is obviously not a sport designed toward nearly all people on this sub. I don't really understand all the hating given many people here didn't play the previous ones or clearly have an interest in a game which isn't Animal Crossing.
Do not like decorating? Do not like speaking to villagers? That has ever been Animal Crossing. That is disliking the core of what the match is intended to be and it's no wonder you'd hate it.
Just so absurd to watch people get up in arms over a series not intended to be their jam.
I don't think that's been the gist of this criticism in any way. Folks have critiqued the sport for the Cheap Nook Miles Ticket ways that it deviated from the older games, not since the AC formula is not for players. For instance: making the games increasingly more centered around the player and less around the villagers, together with less conversation variant, less varied behaviours, the ability to control who comes and goes, etc..
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