Basically, if you believe cannonballs will grow, then invest in OSRS gold them no matter how many you think you will need for slaying. If you're not certain if they will rise, keep your money as cash and buy cannonballs as you move instead of stockpiling.
Over the past week, I have noticed the gradual increase of stray clockwork cats everywhere. I saw you running round the wildy a couple of days back amongst all of the PvPers. I figured it was just somebody's follower, even though it was running loose and not following anyone (I attempted to grab it imagining it did not belong to anybody, it the game said,"That is none ") . Yesterday, there was about 4 or 5 of them running free around the GE. Other areas, too.
Has anyone else noticed this? Is this a gimmick by Jagex for people interested in crafting (or just buy their own clockwork cat)? Or if you die with a clockwork cat following you, does your clockwork cat become a"stray cat" drifting around in that place for some time instead of simply disappearing the way most lost items do (but how often do people perish within the GE)? (As an aside, have you ever discovered that if you have a real cat following you, it'll get into fights with stray dogs which you pass, lol?)
Familiars have had their damage output up, but nerfed after it had been discovered that titans were hitting too tough on certain managers. I have no idea how it's now. According to mod rathe: Summoning has largely been put to one side for now, as we believe it requires an entire Evolution of Summoning upgrade to itself to do it justice. Though the fact that everything will be multicombat makes it marginally better than it is now.
As for herblore, Mod Pi: Together with reguards[sic] into herblore and prayer, the current in game bonus'[sic] the top tiers give you push the participant so far over their tier that it had been creating balancing supervisors to become hard difficult[sic]. If you balanced for a participant with no fosters, anyone with turm + ovl could find the fight a stroll at the park. If you balanced to get a participant with those boosts then you pretty much made them a requirement. This was far from ideal as the buffs that astrology and potions provide you should be regarded as a boost along side[sic] that which you'd rather than as vital as getting the best weapon in sport.
With their existing strengths though, turmoil is capable of providing you the same increase as the gap between barrows and nex gear/choatics[sic] and overloads are capable of giving you the same boost as the difference between godwars equipment and Old School RS Gold nex gear/chaotics. So they are far from miniature boosts.